Character StatsHaving had your character accepted, you have your background worked out and you've decided what sort of clothes make up your character's wardrobe. Now it's time to get down to the nitty-gritty: your character's six attributes.
Slate Region runs on a vastly simplified version of the d20 system, borrowed via the Open Gaming License from Wizards of the Coast. Basically, you have 6 stats: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. When statting out a character, you get 20 points which you can trade 1 to 1 for an increase in one of those stats. To start with, you get a basic stat array, equal to:
10, 10, 10, 10, 10, and 8. What this means is that, before you spend points, you allocate those five 10s and one 8 between your six stats, picking five "average" attributes and one which will be at a slight disadvantage.
From there, just spend your points the way you want to. No character can have a single stat higher than 17 at character creation (and its impossible to get higher than 18 normally), but other than that you have free reign with how you distribute your stats.
Once you do that, you're done! There's no need to post your finished stats in your app thread, however - you've been accepted already! Instead, post your finished character sheet in a new thread in the Roster.
Dice Modifiers and Rolling DiceNow, because dice are used to resolve conflict on Slate, every stat Score has a corresponding Modifier attached to it that will affect rolls mods ask you to make in-game. Here's the table:
[/td][/tr]
[tr][td]12-13[/td][td]+1[/td][/tr]
[tr][td]14-15[/td][td]+2[/td][/tr]
[tr][td]16-17[/td][td]+3[/td][/tr]
[tr][td]18-19[/td][td]+4[/td][/tr][/table]
etc. etc.
In order to make a roll with the on-board dice-roller, you would type
[dice=X+Y]
where X is the number of sides to the die you're rolling, and Y is the modifier to the roll. You can also subtract numbers if the penalties on a given roll outweigh the bonuses. Due to some issues with the code, always make certain to put a space between dice tags and other dice tags, or any other formatting tags like center or bold.
A note about rolling multiple dice: the code cannot handle things like 2dice=6, so in order to roll multiple dice you would have to type the code in repeatedly. Because this would rapidly grow ugly and put
far too many dice on a page, just add the total number of sides together. For instance, 2d20 would become dice=40. 3d20 would be dice=60, and so on.
Finished Character Sheet
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]£:[/b] Money in Slate Region is called the Ryal, and you start off with 1000.
[b]HP:[/b] A Trainer's HP is equal to his Con score (not modifier) multiplied by five.
[b][u]Stats[/u][/b]
Str: [Score] [Modifier]
Dex: [Score] [Modifier]
Con: [Score] [Modifier]
Int: [Score] [Modifier]
Wis: [Score] [Modifier]
Cha: [Score] [Modifier]
[b][u]Pokemon[/u][/b]
Leave this segment blank until you go through the rules for statting a Pokemon - if you picked a starter to begin with right out of the gate, maybe note down their name for now.
Attribute ExplanationsNow, for those of you who've never played D&D, or any other d20 system, there might be some confusion over what stat does what. Fortunately, it's relatively simple.
Strength: Sheer power of muscle. Strength doesn't affect how long you can run or how fast, but if you need to kick something hard, Strength is your stat.
Dexterity: This governs finesse rather than brute force. Dexterity would show how fast you can run, but it doesn't have anything to say about how long you can keep it up. In addition, dexterity affects your coordination - magicians and pickpockets would both have high dex.
Constitution: To continue the running analogy above, Con decides how
long you can run for, rather than how fast. A slow guy that can run three-times as far in a marathon as the other runners is a high-con character. Likewise, if you can drop your elbow into a guy's nose and he just takes it and stands up again, or doesn't fall over to begin with - yeah, you're dealing with high constitution.
Intelligence: Booksmarts, pretty simply. Your ability to memorize information and recall memorized information, as well as your capability in strictly intellectual pursuits. Solving a math equation would be intelligence, but a high-int character doesn't necessarily rank highly on the common sense scale. See the absent-minded professor.
Wisdom: Your perception, both with physical details and with details about people. Wisdom is the common sense stat - the higher it is, the greater your Common Sense superpower is. Detectives might not necessarily have high Int - they might not be formally educated, but they have high Wis, the good ones at least, and can notice things other people miss.
Charisma: Your schmooze factor, basically. Charisma is a measure of your force of personality, but keep in mind that doesn't necessarily mean you're nice. Intimidating other people also falls under charisma, after all. But basically, Charisma measures how skillful you are in interacting with other people.
And there you have it! Now all you have to do is post your Roster sheet in the Roster. If you decided to start with a pokemon right out the gate, move on to "Pokemon Rules." If you didn't, move on to that thread anyway because you'll be needing it pretty soon.